When I saw River City Girls on the E-shop of the Nintendo Switch I initially passed it by. Beat ’em Ups have never been my favourite types of games, in my youth I had played the Simpson’s Arcade Game in a Spanish arcade and Altered Beast on my Sega Mega Drive (Shout out to Pal regions). I remember getting frustrated with the difficulty and the fact that I kept dying. Although I recall the power that I felt when I was playing as the characters. It felt exciting to grab power ups in The Simpsons and turning into the beasts in Altered Beast was always so cool.
As I grew into a teenager, I rarely dabbled with “Beat ’em Ups” I had the memories of them being so challenging recurring in my mind. I tried Viewtiful Joe on the Playstation 2 ,and I enjoyed it but still the difficulty was enough to deter me from truly loving it. This all changed however when a university first year was introduced to a Youtube channel called JonTron.
My friend showed me JonTron’s “Top Ten Boss Fights” and number one on that list was the final boss of Bayonetta. When I saw the final boss, I was entranced by the sheer size and scale of Jubileus and in awe of the battle. The next time I was out, I bought Bayonetta on Xbox360. I went home and I played it and got destroyed by the games difficulty on normal. Did I quit this time?
No, I kept going, I struggled through the game’s story and enjoyed the comedy and drama. I enjoyed the weapons and combos that I could string together. I like finding the secret LP’s and then unlocking new abilities in the shops. I loved the music, the characters, Bayonetta herself is such an exciting character to play as, everything in Bayonetta works together so well to create this perfect package of a fast paced action Beat ’em Up action game.
I love Bayonetta. It’s a game I play every couple of years, its charming and exciting. When I heard that the sequel to Bayonetta was coming to Nintendo’s new WiiU console. It was enough for me to consider buying the console. Come September 2014 I bought a collection of Bayonetta and Bayonetta 2. I played both games back to back and I enjoyed Bayonetta 2 even more than the original. I conquered both games on hard mode and had throughly scratched my Beat ’em Up itch.
I then proceeded to buy Lollypop Chainsaw on Xbox360 and thought it was wonderful. I played Battletoad’s Arcade on Rare Replay, Hyrule Warriors on WiiU, Castle Crashers, Fire Emblem Warriors on Switch and finally Hyrule Warriors Definitive Edition on the Switch. Yet despite playing Battletoads Arcade the appeal of the 2D Beat ’em Up still alluded me.
September 2019. I joined Nintendo’s Online Service and was browsing the NES service and saw the classic NES game, RiverCity Ransom on the service. I tried it out and its probably one of the few NES games which hold up to this day. The gameplay is simple and fun and the sprites are really detailed and expressive. If you have Switch online you could try it. It’s refreshing to play a NES game that feels so fresh.
Afterwards I was also browsing the E-Shop and saw a new game – River City Girls. I watched a few trailers and gameplay videos and saw that it was getting a physical print in the west by Limited Run Games but in Asia it got a full print run. I picked up a Korean version from my local game shop and then sat down and played it.
This is a fantastic game.
On a visual level I saw the pixel art style by the wizards at Wayforward and I was in awe. The character models and locations look so vibrant and crisp. Sprite work might be looked at as archaic in this age of trying to get realistic as possible visuals but the appeals of Sprite art is that good sprite work will never age poorly. It’s the same reason why the original Disney animated movies convey more emotion and remain timeless rather than the quickly outdated live action Disney movies which fail to retain relevance.
The same is true in video games. There is a reason that games like Yoshi’s Island, Sonic the Hedgehog 2 and Shovel Knight, remain constantly playable – good game design and timeless visuals. Likewise in 3D games too, games with an appealing art style remain timeless whilst those game that opted for a realistic art style have aged and require HD Remasters to keep them relevant for a new generation but those are for another blog post.
River City Girls is a beautiful game that remains visually appealing to play the entire way through. The locations are memorable for each of the six city locales as they have a distinct personality and are fun to explore. Similarly, the spritework is masterful, the two leading ladies Misako and Kyoko are beautiful animated, each of their moves are filled with character. I was also impressed to find that both girls play very differently. Misako plays like a rushdown wrecker character while Kyoko acts as a combo heavy character complete with dabs. Your goal is to rescue your boyfriends (The original River City Kunio and Riki) and beat up everyone in your way.
That’s another thing I should say about this game too, the presentation. Misako and Kyoko are wonderfully written and their personality matches their animation. With Masako’s fists becoming enlarged during her combos and Kyoko being clumsy, it looks likes she is accidentally fighting. The other characters that you’ll meet on your journey are wonderfully memorable. The majority of side characters and bosses are voiced by famous internet personalities. While I’m not well versed in that culture, all of the voice actors do an excellent job. I particularly enjoy Kayli Mills’ performance as Misako. Her gruff sarcastic tone complements the playful youth of Kyoko’s Kira Buckland.
The game presents this glorious voice talent with beautifully drawn character cut-in’s during dialogue. Cutscenes are not overly frequent but when they do occur it’s always charming and funny. River City Girls also uses comic book/manga style panels to portray some cutscenes as well. I think it works but having three distinct art styles is odd, especially when so much care was put into all three of them. Personally, I like the manga panels for flashbacks and I think that the cut-ins and voice acting are beautifully presented and should have been used through the whole game alongside a couple of animated cutscenes like the introduction. Also the music. OOOooooooooo. The music is rocking and fits the theme of each area beautiful. The game also has some beautiful vocal tracks that are inviting and exciting when they play.
All this gorgeous presentation is nothing however if the gameplay isn’t up to the same level. I’m happy to say that River City Girl’s gameplay is magnificent. The game uses the 2D sprites to move up and down a map. You have a light attack, a heavy attack, jump, block and special attack button. All the moves have an variation which you can activate by the pressing the specific attack button and the control stick. While the game does have a light attack string, you can use all the moves to create your own combos which feel oh so satisfying. The fighting system is complex enough to encourage creation but not overly complex that it dissuades the player from experimenting with other moves. This also provides hours of replay value with each protagonist playing differently.
I have only one issue with the gameplay. Sometimes the Y/Z Axis is a little off. Sometimes I feel like I am in the correct spot to hit the enemy but my attacks whiff because I am just little shy of the hitbox. Also when the fight takes place next to a zone change then it is possible to accidentally transfer to the next zone. This is especially notable in multiplayer where once one player accidentally goes to leave the zone and the enemies swarm the other player.
Lastly, I should mention the amazing multiplayer. Oh gosh! It’s amazing. This is what co-op beat em up games are supposed to be. The game actually benefits from being played in co-op as the enemies will spread out and the experienced will be more balanced. While the game is perfectly beatable in single player, having played the game in two player it is 100% better that way. The bosses pose a fair challenge to two players with the mad scramble when a team mates gets knocked down whilst avoiding the bosses attacks, it’s intense and exciting. Everytime you die you don’t lose progress you just lose half of the money that you are carrying, the system encourages you to upgrade and spend your money just incase you lose, it encourages progression in the best possible way. Especially in multiplayer, a loss simply restarts you outside of the room ready and waiting to go back in (Although I would like a complete skip button please Wayforward).
To give you an idea of how much this game is easy to resonate with, I was travelling back from Korea recently and I asked the young lad sat next to me on the plane if he wanted to play my Switch with me. I went though my collection of games (Including Smash, Mario Kart and Pokken) and after explaining what River City Girls was he was excited to play it. Over the next three hours we powered through the game and defeated second boss. I assume we were very irritating with our fist bumps, high fives and cheering. Complete strangers, brought together through River City Girls.
You can pick up this game from the E-Shop for £26.99. If you have any interest in playing games co-op or love beat em up games, then you owe it to yourself to buy River City Girls. I hope you enjoy playing River City Girls. Please let me know your experiences with the game.
R.