Monster Hunter World – Icebourne

It’s still 2019. I’m heading home to England in the October and I’ll have a couple of months of unemployment before I find a job. So that means I needed some games to play! Before I came back to England I ordered two very special games for my PS4, Persona Dancing All Night Collection – and Icebourne for PS4. I was also able to pre-order the Iceborne Master Edition which came with a delightful Velkhana steelbook. So yes, I played through all of World again just to get to Iceborne. Now from this point in order to market their new games, Monster Hunter games included a “defender” weapons and “guardian” armour. Basically it gives you fantastic boosts and abilities but in Master Rank you’ll struggle wearing it. In short, its a fast way to get from the start to the end of the game. It’s a blessing for older players or players who are playing on a different console but this is a nightmare for new players. In Iceborne the armour has 251 base defence and resistances to Fire, Dragon and Ice. You also get Recovery Lv3, marathon runner, Health boost level 3 and Divine Blessing. The weapons are all unbelievably busted for LR-HR that it is insane. They pack double the power of the standard weapons and come with blast blight.

I have mixed feelings on this feature. I appreciated that I could use this armour to get through to the Master Rank stuff quicker but I hate that this takes away a new players ability to learn. Capcom’s website for Icebourne and Sunbreak proudly show of the armour as great for new players to blast to master rank. That’s all well and good but Monster Hunter was never a game about numbers, its a game about progression and learning how to hunt specific monsters. New players are missing out on the best aspect of Monster Hunter and that sucks. Theres a reason that heading online in Monster Hunter these days is sometimes like flipping a coin, sometimes you get veterans who know how to play the game and other times they’re beginners still stuck in Guardian armour who cart twice and rage quit. Monster Hunter is an intimate game experience that requires practice to learn the monster but here you can simply equip this armour and then divine blessing out of your problems. Don’t get me wrong, I wore this outfit on PS4 to get to Master Rank and when I finally built my MR Odogaron armour I missed the divine blessing, but I knew I had worked for the cooler looking armour that provided better skills and defence. The Guardian armour also encourages the new players to not craft any new armour because the Guardian armour and defender weapons are simply better than anything you can craft until the middle of master rank. So in the end new players have a 20hr tutorial looking like an overweight knight (the armour looks dumb on both guys and girls) until finally you hit MR1.

and breathe…

Anyway – Iceborne – the ultimate content update for MHW and oh boy did it deliver. Lets start with the new mechanic, the clutch claw and slinger. In World the slinger felt a bit useless being able to do situational moves to the monsters, now in Iceborne the clutch claw add-on makes it one of the most fun gimmicks to the MH formula to date. You can now grapple to a monster’s body and attack them with your weapon. This weakens an area of a monster causing more damage on repeated attacks. Even more fun is that if you grapple a monsters head you can unload your entire slinger into the monster causing them to ram into a nearby wall or other monster. This does not count as a mount by the way, you can mount and clutch claw as two separate actions! This makes slinger ammo more valuable and useful and it becomes one of the most fun elements of Icebourne hunts. The clutch claw also increased the move available to each weapon having at least one way to latch onto a monster through their movements.

For this game I used the Hammer all the way from LR-HR and then swapped the Insect Glaive and the Sword and Shield and I had a blast. Particularly the Glaive being able to clutch claw drop onto a monster was one of the most satisfying experiences in the game. The Sword and Shield also had an amazing claw uppercut that could help you latch onto a monster easily. During the end game I also experimented with the bow and the light bow gun. I honestly could never get these to work right on the 3DS and having the second stick really helped them feel organic to use. However, I feel like its just too safe using them and not as engaging as other weapon types.

Also one big change that World introduced was that armour sets no longer forced which weapon you could use. In previous MH games you had to make blademaster or gunner armour and they could only use certain weapons. In my eyes this turned me off trying ranged weapons even more since I had to put in double the amount of resources to make another decent set of armour for weapons that are inherently tricky to use. World and Iceborne changed this by making an alpha and a beta set, the alpha set has more skills prebuilt into the armour but less slots for customisation whereas the beta has the opposite being more customisable but with less skills. This is a fantastic change allowing for tones of customisation while also making it easier to swap to different weapon types. But also on the topic of weapons and armour World and Iceborne leaned a little too heavily into realism.. the armour for the most part looks great, maybe its missing some of the crazier armour from previous games, but on the whole the armour looks good. Monster Hunter was always know for its crazy weapon designs though. Swords that are fish, hammers that are magnum barrels. The weapons in Iceborne, and especially vanilla World are mostly uninspired and boring. As a hammer user, the bone hammer is used all the way until the end of the game with just a small amount of coloured plumage sticking out to differentiate it. Interesting weapon designs make players want to forge new gear. Heck in World there was a contest for fans to design a weapon and the greatsword weapon had a fricking animated engine in the top of the blade. I don’t even use greatsword but I crafted it because it looked amazing! Iceborne tried to fix this adding some crazier looking weapons but in the end I don’t think they could fully escape from World’s bland weapon designs.

Onto the roster and this actually has some good end game content! World had some good endgame monsters and coupled with the monsters here it really caps out at a fantastic end game for casual hunts and for hardcore monster hunting. To start with all of the new monsters received a subspecies except Jagres, Kulu and Tzitzi. These arn’t bad, they feel very similar to their originals with an element or ailment slapped on. My favourite one surprisingly is Coral Pukei Pukei which is basically like a fire hydrant monster shooting pressurised water at you. Seething Bazelgeuse is the only version of Bazel you can fight in MR and its a great fight full of mad diving and explosions. The new Elder Dragons also got subspecies, Blackveil Vaal Hazak is an amazing concept for a blind fungus dragon and the effect when you fight it is awesome but the fight is a little bit of bore compared to the original Vaal. Nerg has Ruiner Nergigante with an amazing design looking slick. The problem is to fight Ruiner Nerg you have to raise your MR to 100… Such a shame this amazing monster is locked behind this huge task. The other subspecies introduced are nothing special. For returning monsters, Tigrex, Nargacuga, Brachydios, Yian Garuda, Barioth, Zinogre and Glavenus. Really nice selection of returning monsters here. They feel like the best looking and playing versions of the monsters, with Glavenus, Tigrex, Yian Garuda and Narga being at their highest. Barioth feels overly jumpy this time while Brachy and Zinogre feel a bit nerfed. Not bad but Brachy is a much easier fight now compared to before.

This line up of classics really helps Icebourne’s roster to feel complete and I haven’t even mentioned the new monsters for Icebourne. Beotodus is basically a ice Jyuratodus. It gets a pass because it looks cooler but I can only remember hunting one or two total. However the next new monster Bambaro is an amazing monster that I hope we get to see more of. It’s a big moose brute wyvern with great horns that are begging to be broken. It also can roll up trees and snow into large ball and yeet them at you – Amazing monster and a surprising addition. Glavenus also got a new subspecies called the Acidic Glavenus. Prior to the games launch they said this Glavenus used its tail like a long sword with more stabs and long swipes compared to the originals great swings. I like both versions equally which is pretty rare with the subspecies. There were three new elder dragons added this time too. Velkhana is the flagship for this game and I have to be honest, I never liked it very much. It looks royal and strong and I like the gimmick of making ice platforms for you to walk over and it drops icicles from thin air because its that cold. I feel the fight wasn’t overly engaging especially compared to other Elder Dragon introduced in Iceborne Namielle. Namielle is a water- thunder elder dragon based on jellyfish and deep sea squid. It can control water and generates puddles on the ground that it manipulates to disrupt your movement. It can also charge its electricity and zap you if you’re in the puddles nearby. It has Chameleos’s skeleton and with its long wings it feels like Gore Magala. This monster also has some awesome armour looking like Splatoon characters especially on the female hunter. Finally there is Shara Ishvalda the final boss, this monsters starts as a large golem monster covered in rock. You begin by breaking the rock off it revealing its thin boney exterior with beady menacing eyes that follow you. It’s an interesting fight the first few times but it doesn’t really scream epic – especially compared to Zorah for all of its flaws.

It feels like they tried to speed this game up compared to world and as such Velkhana and the surprise reveal of Shara fall flat in my eyes. There is also some plot that happens in the story, I can’t tell you what happened. But one thing which was a crying shame they did not do, for a few missions in the story the Handler leaves to explore with another character and she is replaced by the “Serious Handler” voiced by Erica Lindbeck. Lindbeck voices Futaba Sakura in Persona 5 so my bias may be showing but I much prefer the Serious handler to the regular one. It feels more mature, kind of like a person trying to do their best even if they can’t live up to what they want to really do. Even though she gets swapped back out later on, I wish we had the opportunity to swap between the two handlers after the story was completed.

The new hub Selina also feels like a response to the previously large overwhelming hub in World, it’s a decent hub but it lacks a lot of the charm of Astera even though I prefer it mechanically. The new map is fantastic, the Hoarfrost Reach is expansive and has many icey themed environmental hazards for you to interact with. World on its launch had too many fire monsters and with the return of the ice region this problem is fixed. Icebourne has a fantastically balanced roster of monsters.

Finally lets round up the updates. First update – Rajang

Oh lord. I was not happy when I saw this. I struggled fighting Rajang in MH4U and I struggled here too! If I remember right I beat the Furious Rajang more than the regular one. It’s a great fight and I’m happy it was the first DLC monster to add some variety and difficulty to the game. Next came another raid monster SafiJiva and I loved fighting Safi. I used the internet to meet people to go into lobbies with and worked together to take down Safi multiple times. It helped that people were actively fighting Safi because the rewards from it were amazing up until the very endgame. When you defeated Safi or Kulve you received random weapons with random ailments or abilities and you could awaken the weapon to add more abilities onto to. Safi’s weapons looked incredible too, like a demons weapon with some having eyes open on them. Also there was Stygian Zinogre who was fine, he kind of felt a little overshadowed by SafiJiva. Wave 3 reintroduced Raging Brachydios and Furious Rajang both were excellent fights and were great monsters to reintroduce. Wave 4 introduced Frostfang Barioth… bit disappointing especially when Barioth already has a way better subspecies in the Sand Barioth. I have no idea what the differences are between the two are other than one has blue ice teeth. Oh yeah and they brought back Alatreon. Yes the first Black Dragon of the fifth generation, Alatreon was frustrating when it came out since the monster has a damage cap to break otherwise you would fail its quest. Alatreon encouraged hunters to use elemental weapons to hit its weakness and overall I didn’t find it a fun fight. I found it vastly unfair with the damage cap. Without that its a tough fight but its a shame that it ruins a potentially incredible fight. This culminated in the final update adding Fatalis in his own castle as a super powerful monster. I could never beat Fatalis, it was too much for me. I feel if I was able to continue practicing then eventually I could do it but I never could. But it doesn’t matter Monster Hunter World Iceborne is the best way to experience modern monster hunter with gorgeous graphics and a fun gameplay loop. If you haven’t tried MHW/Iceborne I insist that you try them out, get some friends and play for an entire weekend, you’ll have a blast. Or go online to the forums and find people to play with, the game still has an active community and probably will continue to until the release of the next main console Monster Hunter game. World was the most distinct game in the series and Iceborne is the delightful main course that helped to complete this package.

Monster Hunter Generations Ultimate

Daimyo Hermitaur and Shogun Hermitaur

Valstrax – the new flagship for Generations Ultimate.

It’s 2019, I have a full time job with income, I can buy things that I want, huzzah, and I picked up Monster Hunter Generations Ultimate over the summer, I played it and realised that I was still burnt out on Monster Hunter. Oh dear! I think my issue with this game was I felt massively overwhelmed by the sheer amount of content. This game is huge, think Generations but even bigger! The new monster this time was the flagship monster Valtrax, who I never fought until Rise. The game plays the same as Generations but introduces two new styles for the weapons. You can now use alchemy style, which gives you three art slots and a barrel. The barrel charges up to five levels and you can use these to buff your allies and your arts. Works great with some weapons and has some awesome sumo like animations. It was also in this game that I swapped from sword and shield to the hammer. I found it difficult but I really enjoyed using the hammer and I consider it my main weapon these days. They also added the Valor style which is all about being anime and sheathing your weapon at the right time to gain advantage and do more damage, but you also only get one art. I loved using the barrel, it felt unique and fun to play with and I enjoyed the sumo poses. Since I forgot to add this to MHG lets talk about it here, they also added a new mode/weapon to Gens called Prowler mode where you play a Palico and use different equipment. As a cat you’re faster but you’re not as strong. Palico’s provide support skills and have a different requirements for fainting. As I’m not a cat person, I never tried this mode out but from what I have watched, it looked an interesting way to experience the game.

I’m going to be honest again, I didn’t get far in this game. It’s why the crabs were my favourite experience in this game. This was the first game I remember fighting them in anyway and they left an impression on me. But the late game monsters in this game are some of the most intense looking monsters in the games history. Many monsters in the game have an Apex variant designed to be more challenging and the leader of these was introduced in this game, Bloodbath Diablos the edgyiest edge lord of all. These Apex monsters typically take one feature of a monster and turn it to 11. Tetsukabra gets drill tusks, Daimyo Hermitaur one giant claw, Diablos one larger horn. It’s an excellent concept, one that Rise tried to bring back to mixed success. The other non apex monsters usually have their amped up subspecies too, so Brachy gets its Raging variant, Deviljho got its savage version and Nargacuga had its SIlverwind subspecies. There are a whole lot of fan favourite monsters in this game. With Valtrax, the incredible elder dragon line up, the apexs and the final Ahtal Ka (one of the coolest concepts in the series history) this game covers the end game problems, the only problem I had, I was still burnt out. It’s a great shame… but every time I look at playing GU on Switch, Rise gives me stink eye. Generations is still the best way to play classic monster hunter and I’m glad that Capcom allowed this game to be released overseas in the end.

Monster Hunter World – 2018

Favourite Monsters – Nergigante – Teostra.

Nergigante – the chadest of chads.

January 2018 was a delightful time in the my life. I had just started my TEFL qualification and everything was in place for this year to precede the best year of my life. While I was studying my masters Monster Hunter World released for XboxOne and PS4. I picked up the game at launch for Xbox and I poured hours into the game. On a brief side-note, the xbox and PS4 controllers are delightful to play Monster Hunter with, the size and button layout of the controller feel great and relaxing to play unlike the DS buttons and Joycons (we’ll get to that..).

World was the biggest change in direction that the franchise had seen until this point. For the first time the areas were connected with no loading screens and operated as a fully living ecosystem. Sure, its a bit of a gimmick but the maps look amazing. All five of them look great with the first map, the Ancient Forest, being by far the most visually impressive. The environments all have interactables that can help your hunts such a vine traps, boulder traps and quick sand. These are all situational but feel amazing when they actually happen which is a good feel and prevents them from being overused. Additionally, you can now interact with endemic life in the maps with the most infamous being the toads. Simply boot a frog and it emits a status ailment to both friend and foe. These little frogs are hilarious and in Rise/Sunbreak they further expanded this mechanic allowing you to store them and drop them at the players leisure. World also added Mantles, a sort of cape that gave you a bonus while wearing it. In 2018, the mantle most people wore was the Temporal Mantle which essentially gave you three free dodges before needing a recharge, but there were also mantles for various elemental resistances, stealth, drop rate (bandit mantle ftw) and resistance to tremors and wind (rocksteady woo). The temporal mantle was overpowered at the beginning of World and I’m glad it received its nerf in Icebourne to give the other mantles some time in the spotlight. There were also mists that you could throw down to buff your party, healing mist and affinity mist in particular were useful in tough fights. You could only carry one of these at once though until I believe Icebourne when you carry two. Finally the last addition to the hunters arsenal is the slinger. The slinger is basically a catapult on your arm that you can stock with ammunition you find in the maps to interact with the environment and damage monsters. In World the slinger isn’t that useful. Sure its important to always have slinger ammo on you for activating boulder traps but other than that, they don’t have much use. The slinger is how you use flash and screamer pods this time too. It’s not a big change but they come out a lot faster than they did previously. We’ll be revisiting this mechanic in Icebourne (hype intensifies).

But its not just you that has new toys to play with your Palico cat has a selection of gadgets that you can choose to help out on your hunts. I should probably mention the helper mechanic here. In most Monster Hunter games you get one or two partners that help you to hunt and you can mildly customise them and the effects that they can give you. MH3U had Cha Cha and Kayamba who would provide a selection of effects. From MH4U you made a Palico upon making your hunter. Honestly, I’m not a cat person in real life so I would rather have the two Shakalaka than the cats but over time I have seen their usefulness and do find them somewhat cute. Some games use more palicos than others, Generations and Rise in particular were obsessed with using the cats in I really liked the abilities of the Palicos in MH4U such as a Rathalos tank and the mega horn of buffing. In World, your Palico is with you the whole game and you can customise its equipment. You only get the one Palico in World and I prefer this over managing a fleet of the things. Aside from choosing its armour and weapon you will also choose its ability. As you complete side quests in each area, befriending the locals as it were, the local cat tribe will teach your cat a new move, such as an on demand flash bug, a taunt to attract monsters attention and a cannon to deal a large amount of damage. Personally, I always used the plunder blade – call me selfish but free sellable materials are the best kind of materials.

Moving on from this, this is the first Monster Hunter to provide a story with involved cutscenes. The monster introductions are top notch. All of them show off the monster in a fantastic light and really make them the star of the show. The voice acting talent is also excellent with Matt Mercer (Field Team Leader), Keith Silverstein (the Seeker) and Richard Epcar (The Admiral) immediately jumping to mind. There is also the Handler voiced by Eden Riegel… now the handler is voiced excellently. Riegel does an amazing job, but the personality of the Handler is very obnoxious and daft. She’s supposed to be the players eyes seeing the new world for the first time, but she gets stary eyed at literally everything and its a little too much. Also because the player character doesn’t speak or so much as grunt and the Handler latches herself onto you as a friend, it really doesn’t sell the emotional moments of the story. This is something I think Sunbreak got right with the partner characters feeling simply adoration and respect for your character to start with rather than the idea of building up friendship. In my eyes she’s absolutely not a problem at all but I can see why people wouldn’t like her. Hats off to Capcom for allowing one of the voices in Rise to be the Handler’s voice!

Onto the Monsters and oh my… looking at this Monster list before Icebourne is a little sad… its a list that introduces same fantastic early game monsters but very little in the way of the endgame. The first large monster Great Jagras is nothing more than a waddling punching bag. Kula Ya Ku is a very fun bird monster that feels a better teacher than Jagras. Pukei Pukei is great tutorial for a wyvern and for status ailments, then Barroth, Jyuratodus, Tobi Kadachi, Anjanath, Rathian oh my gosh! There are too many early game monsters! For Monster Hunter World I can probably remember only 7 or 8 monsters that I actively wanted to hunt. Out of 36 total large monsters, minus 3 cross over monsters, there are only 16 monsters that could be classified as a late game challenge (subjective opinion). This game relies too much on spectacle and this is something that Icebourne fixed in a good way. The game’s story monster Zorah Magdaros is a slow hulking titan, who you have to try and get rid of before he walks through the new world. That’s the other problem the game’s speed as progression through the story is slow. Each new monster is designed to feel like an event which, for better or for worse, means going through the story you will defeat every monster. On the one hand, I like this because I remember all of World’s monsters very clearly since I was forced to fight them. But on the other, when I had to fight Girros, TziTzi Ya Ku and Lavasioth, something didn’t sit right with me. Maybe I’m being cruel as those monsters are notorious for being lame to fight but I prefer what the other MH games did and give you key quests to complete to unlock the next area.

There is no real solution for this, Rise’s feels like its way too easy to skip monsters whereas World forcing me to fight them isn’t ideal. The only solution I can think of is like a hit list for progression – giving the hunter a list of monsters to defeat before progressing but allowing you to choose from many different quests (like dual monster quests) as long as they’re defeated you can take on the urgent quest and then progress. Maybe that’s my dumb idea but, did you even know that Basarios was in Rise?

The game also had some free content updates. There were the previously mentioned colab events with Final Fantasy XIV, giving MH players the chance to fight Behemoth. I never could beat this fight, but I’m happy its here. There was also the Leshen from the Witcher and well, I’m not a fan of the Witcher. The game doesn’t grab me, I’ve tried the Witcher 3 twice now and I still can’t get into it, so likewise I never tried or attempted these fights. From what I’ve researched Behemoth is a fun concept for a one time fight whereas Leshen had some cool ideas but was annoying. From the main monsters, they added Deviljho back looking the best he has ever looked. It’s amazing how this long green pickle has such a terrifying design. Great monster and an amazing fight, I just wish he showed up more in High Rank quests. They then added Lunastra and yikes… when my favourite monster is Teostra seeing this aggressive explosive female was a real kick in the teeth. Not a fun fight. Lastly was Kulve Tarroth a group encounter boss where 16 players had to work together to weaken Kulve to finally beat her. I did manage to complete this fight and it’s a treat even if it is quite hard. I’m not sure how active World and Icebourne’s servers are at the moment but the Kulve and Safi raid fights are an experience that everyone should try and complete at least once.

While I do criticise the monster list for focusing too much on the early game, I love most of the new monsters here with some amazing designs. Odogaron is an amazing midgame monster with a slick red doggo design. The new Elder Dragon Vaal Hazak screams Resident Evil and is a spooky fun spectacle. There is also Bazelgeuse, the biggest surprise of the whole game to me. There I was hunting a high rank Barroth and I hear a new soundtrack with sirens and horns and then this giant monster dive bombs me! This was the new Deviljho and oh boy I love it! It looked like Seregios but with explosions and the theme music really sells the monster too. Finally there is spiky boy himself, Nergigante. I think my favourite type of monsters are the intelligent kinds like Yian Garuda or the ones that throw stuff at me like Seregios or Brachydios. Nerg is both, his gimmick is he grows spikes that harden and then he dive bombs the arena throwing off his old spikes. He stalks the hunter because he knows that he is powerful, he’s like a cat playing with its food. An amazing monster that I hope doesn’t get left behind in the future.

I have a lot of positives about the experience of playing World, my only gripe is that it doesn’t have the endgame that Icebourne provided for it. With Icebourne this game is excellent but without it, it ends a bit flat. This also ties into the online where I feel MHWorld affected the series the worst. In MH3U, GENS and 4U you had to join a lobby where with other people you would communicate and take turns fighting the monsters you needed. It worked, people were polite and it was the only way to play online. World does have this but when the game launched it was overly complicated and I could never get into a lobby with nice players that were my level. They also added the SOS system – great in concept where if you’re struggling you can summon other hunters to help you but there was no consequence of popping the SOS flair at the start of every hunt and getting help from randoms online. You can also search much easier for SOS flair missions and join them far quicker than going through the lobby system. The SOS flair killed the social aspect of Monster Hunter and I hate that. It was no longer as simple as joining a lobby and talking to find the hunts you needed. It was now about time management and which hunts got you in to new armour quicker. As a result when Kulve Tarroth came out, I stopped playing and that was the last time I played World before Icebourne. I ended World with a bad taste in my mouth, I didn’t like these features and I already had my gear set finished. Deviljho and the upcoming Lunastra did not interest me enough to continue playing so I took a much needed break from Monster Hunter until Summer of 2019.

World is an amazing game and with Icebourne I think its the best experience of Monster Hunter that anyone can enjoy. It’s dirt cheap these days so if you and some friends want a fun experience together by all means pick it up. If you can get through the slow forced story progression you’ll have some of the best co-op fun that the series and the video game industry can offer.

Monster Hunter Generations 3DS

Monster Hunter Generations 3DS – Gammoth

The four flagships of Monster Hunter Generations – Clockwise – Glavenus, Mizutsune, Astalos and Gammoth

One year later in June 2016 we were blessed with Monster Hunter Generations. This was my first experience with Monster Hunter without the G-rank end game and it felt strange and somewhat incomplete. This game is far from that though. I think at this point I was incredibly burned out from Monster Hunter. MH4U had dominated most of my free time during 2015 so going into another yearly release felt a bit too much for me. I did complete some of the offline quests but I do not have as many good memories going into this game. I did play the Ultimate version though so I do know what I’m talking about with the skills in this game a little bit.

First off the Monster list is crazy. Maybe just as crazy as 4U’s. As this is a base game, there are few subspecies and each of the individual monsters stands out in a great way. This game was designed as a celebration with there being many old locations and monsters from the series history. In particular for me, I got to fight Yian Kut Ku and the Bulldrome for the first time (Ed: Yian Kut Ku was only available to fight in the forest in 4U and was a bit awkward to hunt) This game has a fantastic mix of monsters from MH3U and MH4U. The game also introduces four flagship monsters as the stars of the game being Glavenus, Mizutsune, Astalos and Gammoth. All four are a different type of monster and because of that they all stand out in the best way possible! I really enjoyed fighting Gammoth, it felt so imposing with the giant snowballs it lobbed in my general direction and the sheer weight of the monster crashing down upon me with its stomp attack. It’s a shame it has never returned probably because compared to the other three it doesn’t strike me as marketable enough. Glavenus was amazingly updated in MHWorld Icebourne that feels incredible to hunt with World’s realistic designs. Mizutsune and Astalos are both in Rise now and feel great to fight. When I was younger Astalos was the coolest monster but now it feels like the edgy uncle hipster who is trying to be cool next to Steve the Seregios. Also this game introduced a fantastic elder dragon called Narkarkos, the fight was nothing to write home about but I hope that this demon dragon gets bought back some day especially after the final boss of Sunbreak showing that we’re going towards more demonic monsters in the future. Lastly, the Great Maccao is one of the best tutorial monsters that the series has seen. It has a really fun theme to and feels like a boxing fight between two equals at the start of the game.

Speaking of fighting, Generations biggest innovation is the hunting styles. Generations introduced four styles along side hunter arts for players to experiment with. I really like this system since each of the styles has pros and cons.

Guild Style – Tried and true monster hunter with 2 art slots and a full move set

Striker – Reduced move set but great for spamming arts with 3 art slots.

Aerial – 1 art slot and a reduced moveset but you essentially get a jump button with an air dodge. Designed for mounting monsters. Very fun.

Adapt Style – Reduced move set and 1 art slot but you gain access to a powerful counter attacks, I found this fantastic for weapons like the greatsword.

I mostly stuck to Guild style (because I love the backhop into a big slash) but I loved experimenting with aerial and striker style. As a Sword and Shield main, I loved the Shoryuken you can pull off to really knock out monsters. It’s a great system and I feel like it was the next logical step in weapon design and could have been improved in future games.

My problem with Generations was I was simply burnt out. Looking back on the game, I fully acknowledge it as a fantastic game with an outstanding lineup of monsters, but for personal reasons I was turned off due to sheer Monster Hunting burn out.

I’m truly thankful that Generations Ultimate was ported to the Switch. Generations offers the best way to play classic monster today. Sure its frustrating and a little old fashioned but it’s based on the series roots and is a true celebration of the four games in the series that came before it.

Hope you enjoyed this reflection on the 3DS games. Next time I’ll be talking about my time with Monster Hunter World and Generations Ultimate!

Monster Hunter 4 Ultimate.

Monster Hunter 4 Ultimate – Seregios & Teostra

Hunter using the new charge blade weapon fighting Steve the Seregios – This is also the European boxart for MH4U, in the US Gore Magala is on the box instead.

February 2015, I preordered MH4U and poured hours into it on the day it arrived. This game introduced many firsts for the series with the most significant being two brand new weapon types: the Charge Blade and the Insect Glaive. The Charge Blade in 4U was crazy strong and fun to learn how to use. The Glaive was also pretty overpowered too and fun to play. Looking back its hard to imagine Monster Hunter without these two weapons they’re so well designed. This game I mained sword and shield, charge blade and glaive. You still couldn’t pull me away from the sword! I was impressed with the new mounting mechanics from day one. By landing aerial attacks you can mount the monster and cause it to topple. Once again this mechanic has been refined through further games and it feels like a complete Monster Hunter staple.

This game was only available on the 3DS and it looks great. Especially the monsters, I really like the monster line up in this game. It has a solid variety in the early game and large variety of challenging monsters and experiences in the endgame. This truly feels like a celebration of the series in the sheer variety of monsters. While of course Flying Wyvern type monsters is the most numerous type, this game’s variety shines through as there are so many one off monster types, Narjalala (snake wyvern) Nerscylla (Temnoceran) Seltas and Seltas Queen (Neopterons) this variety is a good thing and makes the monster line up stand out in a good way. This is especially noticeable compared to Monster Hunter Rise as even though Rise has some of the most famous and popular monsters in the series it does not have the level of variety of 4U.

This has made many of 4’s monsters fan favourites in terms of uniqueness. Of course Steve the Seregios is my favourite for this game. Such a cool design with the ability to shoot bleeding pine cones at you. I’m also happy that Seregios never got a subspecies since it makes the monster stand out far more. This game also introduced Gore Magala and oh boy! Gore is another mysterious monster with a slick design. Both of these two are delights to fight. In terms of unique monsters Narjalala the giant snake monster really has so much potential to work in a future game with more advanced hardware. The monster wraps itself around you and jumping out of its coil using the incest glaive was so satisfying.

There were some dud monsters this time. This game had my first encounter with Basarios and Gravios who I’m pretty sure are nobodies favourite to hunt. Cephadrome is a tedious Plesioth piscine wyvern, and Khezu is just disturbing. I always preferred Gigginox from 3U in terms of the creepy cave dweller.

In terms of the End game though! Oh my! This game was my first encounter with proper Elder Dragons. It’s funny to remember that 3U did not have many elders, but here we have so many classic final encounters, Teostra, Kushala Daora, Chameleos, Gogmazios, Dalamandur and Kirin. This game gave me an amazing first experience with elder dragons and made them all favourites to this day! This variety of monsters makes 4U incredibly exciting to talk about as pretty much everyone who played it has a wildly different favourite monster than the other!

As for my experiences playing the game, I started attending a video game society at university and I would play MH4U with other students every Friday and it was a blast playing in person. It was so fun actually conversing with other people while I was playing. It made the grind far more fun when we were all working towards different goals and helping the newcomers get up to our level! It was a fantastic experience and even to this day I recommend that people play Monster Hunter in person. This game also had online play! I could progress so much smoother by myself this time! The 3DS was a little spotty online sometimes though and I had multiple disconnects, especially during the intense endgame hunts.

I have to talk about the true endgame hunts. Three versions of Fatalis, I did manage to beat White Fatalis online and I remember the thrill of seeing this giant dragon finally fall! There was also Gogma and Dalamandur! These two monsters feel like true experiences rather traditional hunts. Gogma has all four party members work together to deal as much damage as possible to Gogma before it defeats you. It has a warped design and the use of oil truly makes it unique. Finally Dalamandur is a huge snake where you have climb its body to deal damage. I highly doubt we’ll see these two again but with Sunbreak mentioning Gog in some dialogue I do have faith that it will return some day.

Monster Hunter 3U – 3DS and WiiU

Firstly – Hello. I’ve dusted off the cobwebs off my old wordpress and in this current break in my life I feel compelled to write. There is something about writing that calms me. It’s a strange feeling. I feel my life has taken a turn that I did not expect or necessarily want. Don’t get me wrong, I don’t feel like I’m wasting my life and I will forever be optimistic but I never expected to be where I am now in the position I am in and I’m unsure for how long I will be in this position.

Enough about myself though, you’ve clicked on this article to read about MONSTER HUNTER! Yes, Capcom’s 20 year old series about hunting monsters and making armour out of their corpses. I played the games since 2013 when Monster Hunter 3 Ultimate came out on the 3DS and I’ve played every game released since then, much to the current pain and aches flowing through my thumbs (yes, I’ve been playing Rise: Sunbreak and I’ve absolutely destroyed my thumb through overplaying it). I need to address the button mashing issue in the room here, in its original state Monster Hunter is not a button masher but as the series has progressed it has become a power fantasy with an impressive selection of foes that feel compelling to defeat. Progress is the gameplay loop for monster hunter, you hunt the monster and then make armour and weapons out of that monster, repeat if necessary and, yes, I get it that it may be boring to continually farm monsters for rare drops but the sense of always having an upgrade to work towards is something that a lot of games these days cannot say they have.

I really enjoyed the format of my previous Persona 5 journey so I am going to try and mimic that structure whilst I talk about my experiences with the games. Hope you guys enjoy and I hope that you will leave some of your Monster Hunter memories in the comments. I’m also going to put my favourite monster from each game next to the game title. Also one final thing, I’m just going to talk about my experience with each game, no indepth reviews – just memories and feelings when I played these games.

Monster Hunter 3 Ultimate 3DS March 2013 – Brachydios

That faithful friend from the Persona post makes a return here too. It was just after we first started becoming friends he says to me, “there is a game I want to get on 3DS – have you ever heard of Monster Hunter?” I replied that I had not and I started watching Projared’s Monster Hunter tutorial videos. You see the game’s tutorial was frankly terrible and, to be honest, the series still doesn’t do a good job of teaching you what all these things you’re gathering are for, although it is much clearer at least.

It’s hard to remember when Nintendo were actively struggling for a brief while during the 3DS days.

Anyway, do you guys remember when Nintendo wasn’t doing well during the WiiU and 3DS era? From 2012-2013 Nintendo 3DS games had this awesome promotion where if you bought 2/3 Nintendo games you could input the codes and then claim a free game. It was called the I bought Luigi’s Mansion 2, Animal Crossing New Leaf and Monster Hunter 3 Ultimate and then picked out Fire Emblem: Awakening as my free game. What a cracking promotion.

Anyway, I picked up the game and me and my friend had our typical game night, we had junk food and played Monster Hunter for what seemed an absurd length of time yet we only hunted one monster! We were terrible – I was using a hunting horn and my friend used a longsword we got carted multiple times by the Royal Ludroth and finally decided that we would hunt Qurupeco and succeed before the night was over. The feeling, the sweaty palms, the intensity trying to take down this stupid bird. Qurupeco’s gimmick is that it summons others monsters by mimicking its cry – on our first hunt this bird summoned a very aggressive Rathian. This was before Monsters engaged in Turf Wars so now both large monsters were after us! We ran like crazy, we were yelling it was intense but eventually after nearly the whole 50minute limit we did it! What a rush! But we packed up and called it and night and I think we played MH3U once more together.

But I had a new game and I loved that rush. I went through the single player experience all the way to high rank with my new found weapon of choice the Sword and Shield. I had Projared and Gaijin Hunter on repeat all the time whilst I was playing, to try and improve my skills and eventually I progressed through the single player mode! I loved fighting Barroth, Qurupeco, Brachydios, Lagiacrus and so many more. Agnaktor and it’s Glacial counterpart were two my particular favourites. They had a slick design with awesome beam attacks and a cool hardening mechanic that made them challenging to fight. I beat most of the single player content and then I decided to unlock Grank weapons to help me beat some of the hardest fights in the game… Turns out I had to start from Lowrank again in the multiplayer area too… oh lord! But yes! I did it. All through Low Rank, all through high rank – hated Plesioth so much – beat Goldbeard Caedeus and then I hit G… and then I hit a big old wall since G-rank was unbelievably difficult. I made Wroggi G-Rank gear and then bought MH3U on my WiiU later the following year.

Monster Hunter 3 Ultimate Wii U – 2014

MH3U was arguably the first game in the series to have massive success in the west. The Flagship of this game is Brachydios, but for the west we have Azure Rathalos and a hunter wearing Azure Rathalos gear.

The problem with MH3U on 3ds was that it did not have online play… so in essence I was stuck. I remember learning how to use the lance and to play around this. The lance in 3U was once of my favourites to learn. But after getting the WiiU version I went back to the trusty sword and shield. The games offered a fantastic save transfer system where you could beam your 3DS progress to the WiiU and vice-versa. Unlike the 3DS version this game had online play so I could finally get past those troublesome G-rank quests. This was also my first introduction to Twitch as when looking for people to play with I joined a live streamer. He unfortunately booted me since my HR was too low. I eventually found a group of people to speed run through GoldBeard Caedeus and I forged my strong set of G-rank armour. I then progressed and carried on through the game, further learning monsters like Deviljho and Brachydios turning them into two of my absolute favourites.

I had clocked around 250hours on my 3DS version at this point and then probably another 70+ on the WiiU version. Looking back on 3U I think the monster line up is quite small and stale. I love that it has classics (to me at least) like Lagiacrus, Ludroth and Brachy but I think it’s sequel has a far more impressive line up of monsters.

I should also mention the end game here, Alatreon and Dire Miralis. I managed to beat Dire Miralis once online but I could never beat Alatreon. The Black-Dragons have a reputation for being impossibly strong but Alatreon and Dire Miralis were both enjoyable challenges at the end of an already challenging GRank. Speaking of Dire Miralis, I feel like this game deserves a 7.8… too much water! HA! I kid, but it’s impossible to talk about MH3 without mentioning the swimming and underwater combat. Having practiced the swimming mechanics again, the Wii U version feels much better with its swimming mechanics than the 3DS. I remember dung bombing Plesioth so much just to get it to go to a ground zone. Underwater isn’t bad, some weapons work better and this affects your overall opinion. One of my roadblocks was Green Plesioth (so glad this stupid fish hasn’t returned), it kept diving under water and I couldn’t defeat it with my sword and shield. I swapped to the lance and eventually I was able to do it. The lance feels far more natural underwater than the S&S and I had a lot of fun using it in water hunts. I understand why they never bought water mechanics back, but I feel like the lack of water only makes people want Lagaicrus back more. The swimming mechanics feel like a product of attempted innovation and looking back it did seem like a necessary addition to the series but eventually they would discover that the solution was to go up rather than head under the water.

How Persona 5 Stole my Heart

Oh boy – what a journey.

I have never felt so compelled to write a review or post about any piece of media before as much as I have for Persona 5 Royal. The game took me 130hours to finish and I loved it.

While I know its rather cliché to call Persona 5 one of the greatest RPG’s (let alone maybe video games of all time) and I think that several youtubers cover the reasons why the gameplay excels so much and how the loop of socializing and rock solid combat synergise so beautifully together. Particularly Relax Alax’s video on P5 does an outstanding job of showing his love for the game and how these two elements make the game stand out from almost every other RPG on the market.

The RPG elements take the form of a “one more” system where if you hit the opponent’s weakness you’re able to take one more action or pass to another member. This can be repeated three times with passing to each team member allowing for additional coverage. In P5 baton passing is a skill to unlock by reaching a social rank with a teammate whilst in Royal baton passing is a key part of battles with it being innately known by all party members. In Royal being able to baton pass innately greatly influences the desire to switch up party members more frequently since in the event of a new party member no longer are they a friendless-baton pass less Phantom Thief. You can charge straight into battle with a new member and use all of their abilities alongside your party. It was so convenient and made new party members and the first palace so much more fun to use than in P5. The battles have some amazing sound design from catchy one liners that you’ll be saying in your sleep (trust me I know), the catchy slap of baton passing and the slicing of your weapon into an enemy. The battles are all mesmerising to listen to. Moreover the battles are accompanied by two scorching ear worms in the form of ‘Take Over” and “Last Surprise.” In P5 I was completely satisfied starting a battle and hearing the glorious “diddle le de diddle le de der derrr” every battle but having two songs in Royal make the battles feel so much more exciting, especially as both songs talk of your beating the life out of your enemies. Some of the best battle music I have ever heard. Although Persona has a history of excellent music with the ballady style of P1 to the rap of P3 and the energy of P4, P5 continues with a jazz style that truly gives the game a style of its own. Youtube the soundtrack and enjoy.

Matching with the sound design is the game’s famous art style. Everything has a heavy border that uses heavy, red, white and black as the primary colours while every other colour is vibrant to stand out. Almost every action you take creates a ripple alongside its sound cue and its visual cue. Take a swing with your sword and splats appear over your screen, walk through a dungeon and splashes follow your every step. Start running and you gain speed lines and your shadow struggles to keep up. 100 hours into the game and I was still noticing beautiful little details, such as when travelling through mementos –Mona’s wipers are used to transition between going up and down a floor.

All these details are seamlessly integrated into the games style that I’m sure that I’ve missed some more in my play-throughs of both games.

I can talk about the gameplay, graphics and sounds all day – believe me, I have the Persona 5 soundtrack playing whilst I write this. If my girlfriend was out of the room I assure you I would have my Joker Mask on to… if I could see out of it.

But Persona 5 and Royal have had influenced my life in a way I never thought a piece of media could.

This is my story.

July 2017 –

My best friend tells me of this hip game with an amazing soundtrack that’s kind of like Pokemon but mature and you create new creatures by executing and fusing them together. It’s on PS4 though and I don’t have one. This was the seed in my mind, which encouraged me to get a PS4. I had already been dissatisfied with my Xbox-One for a while and at the time I was using my WiiU more than my Xbox and having seen all of the exclusives that the Playstation4 was getting at the time I was becoming convinced that it would be a smart investment. A few weeks later I bought a second hand PS4 Slim and bought Final Fantasy XII, Neir Automata and Uncharted Collection for my bundle and found them to be good. I mean FFXII was a more convenient way to play my favourite PS2 game, Uncharted was fun but a little too scripted for my taste and Neir was excellent but I fell out of playing it for some reason. I was worried that I wouldn’t actually use the console I had just bought.

 

August 2017 –

On a trip with my friend I saw Persona 5 Steel Book edition for £50. My Friend said – that’s a bit steep. I took the plunge. I have never regretted the expense for Persona 5 for opening my eyes to this series. I took the game home, sat down and went through Kamoshida’s palace and thought the game was good. I enjoyed playing it (I was a bit annoyed by the difficulty spike at the top of the tower) but I just felt like maybe I had overhyped the game. However for some miraculous reason I carried on playing it. I started hanging out with the characters, working on my social stats and exploring what Tokyo had to offer. I began humming along with the music, hanging out with the creepy politician in Shibuya at night, taking Ann to the Wilton Buffet as many times as she’d like. Upon clearing Kamoshida’s palace it felt like I had completed an entire game with a clear narrative beginning, middle and end. I felt satisfied in completing the first palace. When I came to Madarame’s I was equally excited for what it had instore. Every time I met new characters and the world of P5 opened up with new things for me to do, places to see, people to meet and the way the game is structured to allow you to only see people are certain times makes every meeting thought about and structured. It echoes real life in so many ways.

 

September – October 2017

At this point I had just started my masters –video games were taking a backseat. When I stopped working on games I would play Persona 5 and slowly work my way through it. I was incredibly excited however as in the October, the original Persona 5 recommending friend and me were taking our first trip to Japan. Before the trip I had taken some Japanese classes alongside my course and had managed to get to the fourth palace. I had explored most of Tokyo in the game and was incredibly excited to visit Japan.

 

October 2017 –

I loved this trip. It will always hold a special place in my heart – we land on October 30th and saw Halloween events in Osaka and Hiroshima and spent Halloween night in a Buddhist Temple in Koyasan – how cool was that. I don’t think I have ever done something as epic sounding as that. We ended up in Tokyo on the last two days, we explored Akihabara, Shibuya station crossing and Harajuku. The end of the trip drained us so that left Tokyo ripe for re-exploring in the future. All throughout Tokyo I was singing “Tokyo day theme” and “Beneath the Mask” all the time. My friend knew the monster that he had created.

After returning from Japan and having my ears melted by Super Mario Odyssey’s soundtrack, I picked up a Nintendo Switch.

 

November – December 2017

I was given Xenoblade Chronicles 2 as a gift for Christmas – oh boy another mammoth sized RPG, albeit another fantastic one at that. I knew that with my Switch getting mountains of new games in 2018 and all the great games from 2017 still for me to collect, I knew that 2018 would be the year that I played mostly the Switch. But I knew I had to finish Persona 5 before I started Xenoblade 2.

January 2018 – September 2018

New Years Day. I completed it. What a way to start the year. I loved the ending and it was truly magical. I would have loved to have done another run through and seen all the other confidant links but for the meantime – I adored the game and it became one of my favourite games of all time. I also completed my basic Japanese course.

In the February of 2018 a different friend asked me to accompany him to Japan in the August. I jumped at the opportunity only afterward realising that it would mess up my studies with the week being the week before my dissertation was due. Oops but my tutor was cool about it as long as I got the work done.

Throughout the year my resolution was to live and work abroad – I knew that I wanted to do it. Upon starting my course in the September I met a person who in our first meeting basically slammed my idea to live abroad as BS. For a first encounter this was really rude. In a selfish way, this was the goal for me – to prove that I could do something that I had been told that I couldn’t do.

It was why I took a Japanese course, it was why I took a TEFL course, and it was why I took my Masters. I took these to challenge myself and to break free.

After completing my TEFL in June, I began to look for jobs abroad in Japan and Korea. Ultimately in July I was successful in securing a job that started in late September in South Korea. I had done little research on the place where I was living and the country itself. Partly because I was nervous but also so that I could experience it for myself first hand.

The end of August and September rolled around and I once again travelled to Japan – this time only Tokyo. With Tokyo Day and Beneath the Mask racing through my head I explored Tokyo head to toe. I visited all the other places that I had seen in Persona 5. They were magical in real life; I cannot wait to see them all again someday.

After I came back I completed my dissertation, submitted it and on September 26th I left for South Korea.

October 2018 – October 2019

My year in Korea was amazing. Real talk – I recommend to anyone to live abroad for a year and work. It gives you an amazing perspective on life and how precious our world is. You get to meet so many interesting people and in my work I was able to enjoy working with all the students that I taught.

As I lived there I met teachers at my school, friends from online meetups and other international teachers. Some came and went into my life very quickly but others remained around for my entire stay. I would get closer to them throughout the entire time I was there. I managed to get a SIM card in the January and then I was able to stay in contact with people much easier. People would come into my life and some would leave but all the while I would be meeting new people and expanding my life within Korea.

The most satisfying element to me was when two of my best friends – including the original who came to Japan with me – visited Korea. Both times we had a blast.

Once more, I stress how fun the experience of living abroad and starting from scratch was. While admit not every experience of living abroad is easy – certainly the start of my journey was difficult but once I was used to the lifestyle and I had found my feet I was so comfortable and was upset to come home to England in the end. Before I came back I ordered Persona Dancing All Night Collection.

March 2020 – June 2020

Persona 5 Royal releases for the PS4 and you know that I pre-ordered the Phantom Thieves Edition. The Artbook is awesome, I purchased the Persona 5 Official Art Works in Japanese and English. The Royal Art work fits right in at the end is a beautiful final chapter.

I played Royal sparingly as at the time I was trying to reduce the amount of hours I spent on my games but I would play Persona gradually and enjoy every minute of it. Even more so than before – the jokes landed harder, the battles were way more involved and fun – especially as I knew the battle system. All of the previously new concepts were familiar to me and I could focus on enjoying my time spent exploring Tokyo and the Palaces.

July – August 2020

I realised early July – that even though I cut down playing video games I really enjoy playing them – its my hobby and I shouldn’t feel upset or ashamed or worried about them. It doesn’t affect my every day life and I know what to prioritise.

I started to power through Persona 5 Royal. I made it through the remaining palaces and I was worried palace 7 was burning me out. I knew the story – what was different, I had just played the same game again with better graphics, battle system and some new dialogue – I knew I had to keep going – I knew that the ending of P5 was worth seeing again and the new parts with Akechi, Maruki and Kasumi were charming and fun. If anything the social elements were the most appealing aspect to me since there were even more choices for me to make now. It made filling out confidants rewarding and challenging. The new songs helped the game feel more exciting and the improvements to several of the palace bosses were welcome. Persona 5 Royal is the definitive version of Persona 5.

The third semester though… I’m not going to spoil anything but as can be gathered the third semester focuses on Kasumi and Akechi and it is stunning.

As I completed the third semester and I said goodbye to everyone that I had formed social links with in the game. It clicked for me. Persona 5 made me feel the same feelings as I felt in Korea.

The isolation at the start of your journey – living in a small room – meeting a few people and slowly expanding your social network, my life in Korea was similar to the social life portion of Persona 5. I know that sounds like complete tripe, but playing Royal made me realise how precious time can be when reflected on. When the time given comes to an end you have to reflect on the decisions that you’ve made over your time their – what you’ve done – who you’ve made connections with and ultimately if you enjoyed your time there.

I don’t need Persona 5 Royal to tell you how much of an unforgettable experience I had in Korea but what I can say is that upon its completion I had this urge to think back to the connections I made with my bosses, with my friends with the other international students. To think about them and what we all did together, how my circle expanded over my year there. Truly if anything the idea of the confidant system truly shows how one person’s circle of influence can spread when cultivated.

Completing Persona 5 Royal made me feel passionate about my life and the decision I have made in the past few years. The choices I have made to expand my horizons, be engrossed in a new location and reap the rewards that allow you as a person to become stronger. Much like Persona 5 and Royal will sit on my shelf, the memories I have made in the past few years will stay with me forever.

I truly love these two games.

I cannot recommend them enough, they are masterful at story telling and encouraging the player to think and appreciate everything in their life.

 

The Problem with Pokemon Sword and Shield

I’ve been trying to compose a review regarding Pokemon Sword and Shield but honestly I’ve not had the inspiration to do.  Over the Christmas period I think I have come to understand the reasons why I can’t think of the new Pokemon games in a completely positive way

I have about half a post written about Sword and Shield praising the music, the new Pokemon designs and the improved early game pacing, yet after this my praise evolves (HA) into criticism. I really enjoy playing Pokemon Sword and Shield, they feel far more enjoyable to run through than Gen 6 and Gen 7 and I am currently running through Pokemon Sword. But over the holiday season I played so much Monster Hunter World Iceborne and Forza Horizon 4 that I wasn’t interested in revisiting Pokemon. I looked at my game shelf and especially the Switch section and came to this conclusion.

Pokemon Sword and Shield are great games but are boring and haven’t innovated the series properly for the jump to the next generation of consoles.

Frankly they look embarrassing on the shelf next to Breath of the Wild, Mario Odyssey, Xenoblade 2 and Fire Emblem: Three Houses. All four of these games innovated their genre to create a unique experience which is enjoyable on every play session. You can pop in any of these games and pick up where you left off and just enjoy playing through. Zelda and Mario masterfully married the pick up and play style of game play with objective game play and exploration which was fun. While Xenoblade and Fire Emblem both have fascinating battle systems and gripping narratives.

Pokemon seems lumbered with Kirby Star Allies on the Switch in that, they are solid games but the spark of innovation has faded and they remain a remnant of hardware gone by.

By the way, there is nothing wrong with Pokemon, I love the games, I will keep buying and enjoying the games that Game Freak puts out, I just want the series to brave new waters. The Wild Area is one of the best ideas in concept, the entire game should have been built upon the idea of the Wild Area as a huge transitional hub between all the towns, it would have increased the exploration factor and if the developers tucked away secret locations so that the game would have replayability and just make me have fun whilst exploring. Sword and Shield’s late game routes unfortunately return to the bland straight lines that were X and Y’s routes and it’s disappointing.

Pokemon needs to innovate its map system. The gameplay is wonderful no one wants a change in the game mechanics, they work wonderfully. But the map designs needs to be changed. I want to remember a town or a route not because of “The ice town”, “the water route”, “the desert route”. I want to say, the awesome desert with the tomb north of Castelia City, or the swamp to the west of Pastoria City or simply, Route 209.

The other thing which turns me off Pokemon is simply, I could be playing something else. Looking at my shelf, Monster Hunter World, DragonQuest XI, Nier Automata, Breath of the Wild, The Witcher 3. I’m not comparing Pokemon to these games at all, it’s just when Pokemon was on a portable system with a screen the size of a postit note it stood out, but now it stands out as something dated and something with a finite lifespan. Something which I’ll look at and enjoy zoning out to, but when compared to what else it sits next to, I’m sorry but would you rather play Breath of the Wild or Pokemon? Three Houses or Pokemon? Heck even, Marvel Ultimate Alliance 3 or Pokemon? and thats just talking about the Switch.

Persona 5 or Pokemon, Dragon Quest or Pokemon, Halo or Pokemon. The list goes on and on. Pokemon is overshadowed by franchises and companies that have learnt to improve their games or to take their game in a new direction. Pokemon is scared to innovate incase something doesn’t work, but in the position of Game Freak where your games sell around six million in their first week. Push the boat out, innovate, failure is a great teacher and successes are rewarded by endless praise. Red and Blue were innovative and jump started the creature capture RPG phenomenon, Pokemon needs that jump start again, nearly twenty five years old with the same mechanics. Pokemon needs its revival, it needs its push to become a true console title. It needs something to make it stand out on a crowded console game shelf.

What is that something? Well, I’d like an art style that wasn’t generic. The 2D Pokemon games are timeless because they have beautiful sprite art and allowed the player to fill in the blanks whilst playing. With the lifeless 3D models they are static and just bland, also very lazy with the limited and poor animation and tracking. Also going for a mechanic that would enable the player to continue to explore and find new things and generally talk about new things would be amazing.

There we have it, I’m tired of the genericness and static nature of Pokemon, I want to be surprised by something other than the new Pokemon. I want to enjoy these games for a long time but alas I feel that these games will be gathering dust before long. Pokemon Sword and Shield are great games, they just lack the innovation and the desire to improve. If Pokemon wants to compete with the Switch’s other games and the other consoles it needs to think about the possibilities and changes that are possible with the new power available in the consoles.

5 Games that I will be playing this holiday season.

Christmas is upon us and it is a time to spend with family and friends. In my eyes there can be no better time than gathering round the table and playing some good old fashioned board games. Unfortunately when you have a family like mine, board games are perceived as a chore and tedious. I get that board games are not for everyone.

But at this festive time of the year, I think its important that we lift our butts off the sofa and position ourselves around the table to enjoy some quality family time. What follows are five recommendations for games that you and your family or friends can play together.

5: Cards Against Humanity / Apples to Apples.

Yeah lets get this out of the way. Cards Against Humanity is a really good concept. It’s simple to understand and with the right group of people it can be a great time. Everyone knows a friend with a set and it feels like a seasonal tradition to bring everyone together and play. If you need to play in a more family friendly environment then I also recommend Apples to Apples. Instead of completing sentences, Apples to Apples has you voting on the card that is closest to the green card. It’s a very fun game and it’s great for families.

4: One Night Ultimate Werewolf.

Do you like lying and tricking your family? In One Night Ultimate Werewolf each player is secretly given a role and then the table must work together to find who is the werewolf. Of course the Werewolf doesn’t want to be found and there are other spanners that mess up the proverbial works. The game’s pace is fast and enjoyable to watch your family argue and decide who amongst them needs to die.

3: Cluedo

I’m going to recommend the newer updated versions of Cluedo. When I was in Korea I went to a board game cafe and I played the new version. The newer version has the ones on the dice replaced with magnifying glasses. These magnifying glasses allow the player to pick up a CLUE card. CLUE cards drastically speed up the game and increase the level of randomness and fun. In one hour you can comfortably fit in two games, it’s very satisfying and fun to speed through the board. The modern Cluedo is a faithful update to the game that makes it fun to play for the whole family.

2: Monopoly

People shudder at the mere mention of Monopoly. Honestly after me and my friends played Monopoly recently I think that its time to remove the stigma that surrounds Monopoly. Rule one for Monopoly – FOLLOW THE RULES. Having actually read the rules of the game I think it actually makes sense and is easy to finish if the rules are followed. No house rules, just the actual game’s rules. Personally I recommend the Cheaters Edition and the Mega Edition. These versions change the flavour of the game just enough to spice up families that are expecting the tedium they remember from their childhood. Tactical, frustrating and very rewarding to win. Monopoly will always be a Christmas staple.

1: Exploding Kittens

Ever played Russian Roulette but with dangerous cats? Then you’re missing out on one of the most fun card games of recent years. Basically your goal is to not draw an exploding kitten and screw over all of your friends and family. It’s hard to describe the satisfaction of seeing someone draw a kitten and have no way to defend themselves as you’ve taken their last card. Very fun! It’s great fun and very quick so in an hour you can easily have a few games.

There you have it, a few games that you and your family can try out over Christmas. Be sure to check second hand stores to try and pick up these games for cheaper. But most importantly, have fun and stay safe over the Christmas period.

R.